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[GAME MODE] -RandomDraft


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#1 Spit-wad

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Posted 18 September 2006 - 02:43 PM

THIS IS A POTENTIAL TOPIC. ALL NON POTENTIALLED VOTERS PLEASE GO HERE.

QUOTE
Potential Voting Scorecard

Number of Votes: 7
Current Vote Average: 99%
Last Time Updated: 10/10/06
Voters posting: iul-(100%) RealMenChewGum(98%) HammerTime(100%) X3r0_14(100%) nikkolausi(100%) Chalcedony(98%) MetallibaN(100%)


QUOTE
Gameplay Mode: Random Draft (-rd)
Suggestor: Spit-wad

a. Does the suggested change to DotA gameplay significantly diversify the way DotA can be played?
b. Does the suggested change to DotA gameplay fill a need currently unfulfilled in DotA?
c. Is the change to gameplay balanced?
d. Is the change to DotA gameplay feasible to implement without reworking of existing structure?
e. Is the change to gameplay in the spirit of DotA?

Moderator Endorsement From: TheMantis, Grujah.Noob
Score:
Comments:


```````````````````````````````````````````````````````````````````````````````````

Random Draft Mode
-rd

11 heros are randomed from both sides (11 total, not 11 from each side) and put into a hero pool.

Each team then drafts the heros, similar to -Leaguemode.

1-2-2-2-2-1

This mode will offer more variety to high level inhouse games.

In -ap, the same heros are picked every game.
In -ar, the teams can be rediculously imbalanced for one side.

This will give 11 random heros and each team can draft the heros they want so the teams are fairly even and with a variety of heroes.
Instead of 10 heros, there will be 11.  11 heros are randomed so the last person to pick isn't stuck with a hero.  This would make it even more balanced because 1 team isn't stuck with whats considered to be the worst hero.  Because of this, there will be 1 undrafted hero.

Where the heros are drafted from doesn't really matter.  I've come up with two possibilities, the first one being preferable.
1.  The 11 heros are put into a single tavern while all other taverns are cleared.  The heros are then drafted from that tavern.
2.  Similar to -vr, the 11 heros are listed on the screen in text.  When it is a players turn to pick, they type -pick Zeus, or -draft Zeus.
There should also be text indicated whose turn it is to draft a hero, just like in -lm.

Each player will have 20 seconds to draft a hero.  If they do not pick a hero within 20 seconds, they are assigned a random one from the hero pool.


Thanks for your time!

You can also view the original thread HERE.
This suggestion was 30-0 and potentialled in less than 2 days of being posted.

Edited by Spit-wad, 10 October 2006 - 02:32 PM.


#2 iul

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Posted 19 September 2006 - 12:22 AM

QUOTE
Gameplay Mode: Random Draft (-rd)
Suggestor: Spit-wad


QUOTE
a. Does the suggested change to DotA gameplay significantly diversify the way DotA can be played?

yes, it allows balanced games with random heroes, unlike ar or ap 10/10
QUOTE
b. Does the suggested change to DotA gameplay fill a need currently unfulfilled in DotA?

yes...balanced games with random heroes 10/10
QUOTE
c. Is the change to gameplay balanced?

definetly, people can choose in a such manner from those heroes that teams get balanced 10/10
QUOTE
d. Is the change to DotA gameplay feasible to implement without reworking of existing structure?

i'm no programming expert but this shouldn't be too complicated 10/10
QUOTE
e. Is the change to gameplay in the spirit of DotA?

yes it is 10/10

Moderator Endorsement From:
Score:50/50

Comments:great mode, better than ap and ar altogether...i hope this gets implemented as soon as possible

Edited by iul-, 19 September 2006 - 12:23 AM.


#3 RealMenChewGum

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Posted 19 September 2006 - 01:20 PM

QUOTE
Gameplay Mode: Random Draft (-rd)
Suggestor: Spit-wad

a. Does the suggested change to DotA gameplay significantly diversify the way DotA can be played?
b. Does the suggested change to DotA gameplay fill a need currently unfulfilled in DotA?
c. Is the change to gameplay balanced?
d. Is the change to DotA gameplay feasible to implement without reworking of existing structure?
e. Is the change to gameplay in the spirit of DotA?


A)   Yes.  Keeps the element of strategizing with your team and countering the other team while adding a more fun, random aspect.        10/10

cool.gif   Yes.  Would be a very viable mode for tdas and high-level inhouses but wouldn't be seen in pubs.         9/10

C)   Yes.  It basically balances out both -ar and -ap by making them less luck and spamclick, respectively.         10/10

D)   Yes.  Sounds like it would be fairly east to do.           10/10

E)   Yes.  It is taking two old modes and molding them into a new, more balanced and very fun mode.          10/10


Score:  49/50 = 98%

Comments: I would love to see this mode soon.

#4 Haitani

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Posted 19 September 2006 - 03:18 PM

Gameplay Mode: Random Draft (-rd)
Suggestor: Spit-wad

a. Does the suggested change to DotA gameplay significantly diversify the way DotA can be played?
A LOT, i can garantee you.

10/10

b. Does the suggested change to DotA gameplay fill a need currently unfulfilled in DotA?
I think there are few roles in gameplay that really needs to be filled, but this one just opens a new perspective of gaming. I liked it.

10/10

c. Is the change to gameplay balanced?
Absolutelly.

10/10

d. Is the change to DotA gameplay feasible to implement without reworking of existing structure?
Not sure, but i think it is.

10/10

e. Is the change to gameplay in the spirit of DotA?
No question about that.

10/10

Score: 50/50 - 100%
Comments: Totally approved by Hammertime. biggrin.gif

#5 X3r0_14

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Posted 20 September 2006 - 12:18 PM

Gameplay Mode: Random Draft (-rd)
Suggestor: Spit-wad

a. Does the suggested change to DotA gameplay significantly diversify the way DotA can be played?
Yes, it gives you more chance if you don't know how to play a particular hero. 10/10

b. Does the suggested change to DotA gameplay fill a need currently unfulfilled in DotA?
Yep, there really is a need for something like this. 10/10

c. Is the change to gameplay balanced?
Yes, why not? If picking a hero u like isn't balanced... 10/10

d. Is the change to DotA gameplay feasible to implement without reworking of existing structure?
No, it would be pretty easy to code this. 10/10

e. Is the change to gameplay in the spirit of DotA?
Of course. 10/10

Moderator Endorsement From:
Score: 50/50
Comments: Good one, should be implemented in the game.

#6 nikkolausi

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Posted 27 September 2006 - 10:13 AM

Gameplay Mode: Random Draft (-rd)
Suggestor: Spit-wad

a. Does the suggested change to DotA gameplay significantly diversify the way DotA can be played?
Yes, especially in Non-pubbies, 10/10

b. Does the suggested change to DotA gameplay fill a need currently unfulfilled in DotA?
Yea, it does. 10/10

c. Is the change to gameplay balanced?
As balanced as -lm, just with random ones... 10/10

d. Is the change to DotA gameplay feasible to implement without reworking of existing structure?
No big problem. 10/10

e. Is the change to gameplay in the spirit of DotA?
Sure! 10/10

Moderator Endorsement From:
Score: 50/50
Comments: Will be quite popular if it gets through.

#7 Chalcedony

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Posted 28 September 2006 - 07:40 AM

Gameplay Mode: Random Draft (-rd)
Suggestor: Spit-wad

a. Does the suggested change to DotA gameplay significantly diversify the way DotA can be played?
Yes, as mentioned an -lm alternative. 10/10.

b. Does the suggested change to DotA gameplay fill a need currently unfulfilled in DotA?
-vr and maybe -re already fill this somewhat, but this is better. 9/10

c. Is the change to gameplay balanced?
Yes. 10/10

d. Is the change to DotA gameplay feasible to implement without reworking of existing structure?
No big problem. 10/10

e. Is the change to gameplay in the spirit of DotA?
Diversity? Yes. 10/10

Moderator Endorsement From:
Score: 49/50
Comments: One of the better mode suggestions so far.

#8 MetallibaN

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Posted 10 October 2006 - 06:13 AM

Gameplay Mode: Random Draft (-rd)
Suggestor: Spit-wad

a. Does the suggested change to DotA gameplay significantly diversify the way DotA can be played?

Yes, it does. Far more balance. 10/10

b. Does the suggested change to DotA gameplay fill a need currently unfulfilled in DotA?

Yes, ar is too chance, ap is too rigged, vr is too limited. 10/10

c. Is the change to gameplay balanced?

Extremely. 10/10

d. Is the change to DotA gameplay feasible to implement without reworking of existing structure?

Definitely worth +.25 seconds to loading time, if that. 10/10

e. Is the change to gameplay in the spirit of DotA?

Yes, more balanced games for better fun. 10/10

Moderator Endorsement From:
Score: 50/50
Comments: A perfect score. Well done, finger's crossed its implemented 6.38.


#9 Spit-wad

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Posted 02 January 2007 - 11:37 AM

Implemented in 6.39.

#10 Grujah.Noob

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Posted 02 January 2007 - 12:41 PM

And therefore closed.
Edit: How come that I can't mode potentials ? O.o

Edited by Grujah.Noob, 02 January 2007 - 12:42 PM.





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