[Consumable] Vial of Dragon Tears
Posted 01 March 2007 - 07:06 PM
The numbers seem to be balenced.
I was talking about all of the numbers the Heal % and the item price.
It's in a good range. Sorry I wasn't more specific on that, bad on my part.
225g seems good to me.
But it is a late game item, so possibly that price is too low ?
I mean by late game you'll be carrying around tier 4 items, so maybe an increase wouldn't be so bad ?
But I think it is good where it's at.
And on the name, its good !
Posted 02 March 2007 - 12:32 AM
Edited by Theblackknight, 02 March 2007 - 12:34 AM.
Posted 02 March 2007 - 08:57 AM
Posted 05 March 2007 - 12:45 PM
Doesn't seem like alot of these would be bought though..
Posted 05 March 2007 - 12:49 PM
oOoOooOOooOOooOOoOoO Perfect you say...
It's mainly for pushing a lane, backing off to heal for 20 seconds instead of going to your fountain, then finishing it off. It's a great strategy item, I'd say. It's mostly for TDA/League play.
Posted 05 March 2007 - 03:51 PM
SUPER DUPER T UP FOR CONCEPT!
Posted 05 March 2007 - 08:18 PM
Posted 06 March 2007 - 12:32 AM
BTW t-up on concept
and perhaps there should be a limit on how many of these you can carry................
Edited by harmeet, 06 March 2007 - 12:33 AM.
Posted 06 March 2007 - 12:55 PM
Alright. I'll increase the mana from 1% to 1.5%, for a 30% total.
Because of that, the price will go up to 275, and hopefully that will even things out.
Price is going up. Dont worry!
Gypsy tears is racist in my opinion...and doesn't fit into DotA.
I'll add a cap of, say, 3 per stack, aswell as a cooldown.
Check the main thread for the edits.
Posted 08 March 2007 - 05:20 AM
Posted 12 March 2007 - 08:34 AM
Posted 12 March 2007 - 10:58 AM
Heroes that are going to need some solid regen lategame are going to be those that are ill-equipped to tank creep waves;
They'll be close to their base when this happens, most likely.
Heroes that are tanking the new roshan/towers:
Dispell on attack makes it useless.
Heroes that initiate with a suicide combo; ES/Venge/whatever.
These heros normally die quickly after unloading their combo, non-dispell on attack might help them survive. (or use another round of skills in the case of ES).
Overall, i think that the amount of damage recieved versus the amount of health regeneration increases as the game goes on, but only in the hero fights that would assure a dispel.
As it currently is, it needs work.
Posted 12 March 2007 - 12:01 PM
t-up on concept but 40% hitpoints is kinda high imo...there are already other heal items like mekasm after all.. i hope u lower cost abit and lower to like 30% hp heal..
Posted 12 March 2007 - 09:31 PM
I'm keeping it at 40% life. It isn't as much as you may think. Mek also adds armor and is an instant heal.
Basically what you're saying is that it is useless during combat. Great analysis... This is for after team battles, or possible ranged heroes who just killed someone (creeps will take all the damage as he/she regenerates)
No healing item is good enough on a suicide hero...Why not making flask not dispel on attack?
You can always use it after the creepwave has died. You get 10-15 seconds of regenerationg before you POSSIBLY get hit by a creep.
Not changing anything.
Posted 13 March 2007 - 08:34 AM
Posted 13 March 2007 - 09:08 AM
Posted 14 March 2007 - 12:07 AM
Bad english hurts my eyes...Anyways...I don't really understand anything you said
Thanks. But yeah, as you can see, early game flasks and tango's would totally OWN this item.
It can't be used in battle, since it dispel's on attack : ( Unless you're an invisi hero, then its win-win!
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