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CHANGE LOG
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INTRODUCTION
Summon Sandata

Sandata, the son of Bradwarden, is a worshipper of Yggdrasil. His father has come to understand his passion for archery and has allowed him to take a different path from their ancestors. An excellent blacksmith as he is an archer, he can forge finely-honed armor-piercing arrows to render any reinforcements useless. With his weapon, the Yggdrasil, he can shoot from massive distances to a stationary target. A master of paralysis-inducing poisons, his arrows are tainted with deadly toxic substances that halt one's movement the more they struggle to be free. Sandata is a living legend of his time.
Strength: 17 + 1.3
Agility: 19 + 3.3 (Primary)
Intelligence: 15 + 1.2
Learns Piercing Arrow, Heaven's Tear, Yggdrasil's Sap and Enforce
Attack range of 500
Movement speed of 305
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HERO ROLE DESCRIPTION
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HERO INFORMATION
Affiliation: Sentinel
Role: Harasser Carry
Theme: Norse Centaur Archer

Sandata, Centaur Archer
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HERO ABILITIES

Piercing Arrow (W)
Fires an armor-piercing arrow that shreds armor from enemies. Explodes in a 600 AoE dealing 15 damage per armor shredded. Armor reduction lasts 10 seconds.
Level 1 - Shreds 2 Armor.
Level 2 - Shreds 3 Armor.
Level 3 - Shreds 4 Armor.
Level 4 - Shreds 5 Armor.
This skill is meant for reducing armor. What happens here is that you fire an arrow in the same way you fire an Elune's Arrow. That arrow will pass through enemies and shred armor (reducing and collecting it) and once it reaches it's target location or maximum range, it explodes, dealing physical damage in a 600 AoE.
Fun Fact: Arrows do not travel in a straight line, but they wobble. So the splitting of an arrow shot you always hear is definitely not true. Go Mythbusters.
Ability Type: Active Location Targeting
Targeting Type: AoE Reticle
Range: 1200
Area of Effect: 600
Missile Speed: Elune's Arrow
Arrow Vision: 600
Damage Type: Physical
Cooldown: 6 seconds
Mana Cost: 60 mana
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Heaven's Tear (R.)
Fires an overhead arrow at a massive range. Deals 100 physical damage and bonus damage in a 100 AoE according to 25% of the distance traveled to non-neutral enemy units. Range improves per level.
Note: This does not affect neutral creeps. If you're complaining about having to use this while neutral creeping, you wouldn't deal that much damage up close anyway.
Level 1 - Cap of 200 physical damage with a range of 1000.
Level 2 - Cap of 300 physical damage with a range of 1250.
Level 3 - Cap of 400 physical damage with a range of 1500.
Level 4 - Cap of 500 physical damage with a range of 1750.
The mechanics of the skill, you fire an arrow overhead (like Tiny tossing someone) unlike the straight one (Elune's Arrow). When the arrow lands on the target location, it affects about 100 AoE and deals physical damage.
The arrow is incredibly easy to juke and avoid. Remember it's AoE is only 100! That's like, a Melee Hero's range. So small. This takes quite a lot of skill to hit, and the benefits are pretty good. You can help someone in need if you can predict where they'll be. Since the arrow vision is 100, you can't really use this skill to scout.
Fun Fact: A longbow is roughly as tall as the archer who uses it, and is mainly the weapon of choice during the Middle Ages due to its vast range.
Ability Type: Active Location Targeting
Targeting Type: AoE Reticle
Range: 1000/1250/1500/1750
Area of Effect: 100
Missile Speed: 1250
Arrow Vision: 100
Damage Type: Physical
Cooldown: 3 seconds
Mana Cost: 35
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Yggdrasil's Sap (D)
Fires an arrow tainted with Yggdrasil's sap which slows a target's movement speed and reduces Armor for every 200 units walked. Lasts 7 seconds.
Level 1 - 3% slow, -1 Armor.
Level 2 - 6% slow, -1 Armor.
Level 3 - 9% slow, -2 Armor.
Level 4 - 12% slow, -2 Armor.
The skill works by increasing the slow for every 200 units walked. This deals no damage. If you walked 200 units since you were hit, you are slowed by 12% at Level 4. If you walk 200 units more, you are slowed again by 12% adding up to 24% and so on.
It also reduces Armor by a bit.
Fun Fact: Yggdrasil is the World Tree located at the center of the universe in Norse mythology. Yggdrasil is also said to be the source of honeydew that falls to the earth and from which bees feed. Yggdrasil is also central in the myth of Ragnarök, the end of the world. The only two humans to survive Ragnarök (there are some survivors among the gods), Lif and Lifthrasir, are able to escape by sheltering in the branches of Yggdrasil, where they feed on the dew and are protected by the tree. Go Wikipedia.
Ability Type: Active Unit Targeting
Targeting Type: AoE Cursor
Range: 1000
Area of Effect: 0
Missile Speed: 1250
Arrow Vision: 100
Damage Type: None
Cooldown: 15 seconds
Mana Cost: 90 mana
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Enforce (E)
The bow of Yggdrasil grows only stronger as it is used. Each skill used increases AGI temporarily. 75 AGI cap. Each charge lasts 30 seconds.
Level 1 - Increases AGI by 2.
Level 2 - Increases AGI by 3.
Level 3 - Increases AGI by 4.
If you use a skill, you increase your AGI by 2/3/4, which increases your damage and attack speed.
Each additional AGI lasts for only 30 seconds, and will be removed after (not all, one by one).
Simple, yet really effective.
This is much more effective early-mid game, whereas late game you'll need the help of items, which keeps your pace up. Some of you might argue that this is IMBA, but after 30 seconds, he'll have to keep using his skills, or bust.
Ability Type: Passive Offensive Self-buff
Targeting Type: None
Range: 0
Area of Effect: 0
Missile Speed: None
Arrow Vision: None
Damage Type: None
Cooldown: N/A
Mana Cost: N/A
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SKILLSET SYNERGY




Early Game:


Good AoE Armor reduction if placed well from afar. Burst damage with Heaven's Tear.



Keep using these skills to help increase your AGI. Sap's cooldown doesn't let it to be spammable.
Middle Game:


Still good enough for some big damage.



This is where this combo shines most. Keep using Heaven's Tear so that you'll have even more damage.
Late Game:


This is the only combo you'll use late game, because you'll probably have great AGI items by then, and you won't have to battle from a distance.


Of course, you can still keep your AGI up with this combo, but you'll use time.
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HERO SYNERGY
Stunners and Disablers








These should help you effectively use your skills.
Slowers









These will help you increase the slow, by like a lot.
DPS Heroes






These Heroes will likely scare the shit out of a Hero to make them move. Or can take them out while they're slowed.
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ITEM SYNERGY

Probable use to keep up Enforce.

But the map control from this is also viable. So many choices.

Sange and Yasha would be one of his core items.

IAS and mana regen makes this item a decent choice if you're aiming to keep Tears falling.

IAS is the reason for this item. -Armor from this and Pierce should be sweet.

Everybody loves stacking -Armor.
With this Hero, you can get your AGI gain from the Ultimate. A High AGI gain items are not really needed, and thus opens more items for the Hero.
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TEST MAPS AND SCREENSHOTS
About the NEW test map - Info and Inconsistencies
- Numbers with first, second and fourth skills.
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Edited by Thoth-, 03 May 2009 - 03:05 AM.