This is something I feel very strongly about. I was completely dumbfounded when I discovered several versions ago that Blink was made to have a 3 sec. CD upon taking damage.
IMHO, this completely devoids the use of Blink Dagger. Granted, it's still absolutely relevant with heros who take advantage of it to initiate fights (i.e. Tiny blink>avalanche>toss), however, it's main strength, and I believe the original purpose of the item, was to give an "out" to heros that badly needed it.
We all know that perfect hero balance will be impossible in a game with so many different units, but the beauty was that the gap could be shortened with smart item choices.
Specifically, intel hero's who lose effectiveness late game moreso then agi and strength hero's, often need outs. They're crippled by not being able to tank, having slow movespeeds, and burning all their spells and not being able to stun, or being silenced.
Blink Dagger was the ONLY equalizer these situations, and now , it's completely useless.
I'm not completely aware for the reasons of why Blink Dagger was changed, but it's such a crucial part of high level dota to be messing with when it was fine to begin with. If the reasoning was that it just needed a nerf, why not just increase the cost to the point where an average player wouldn't even think about buying? Maybe in the high 2k's? even 3k?
God knows when I'm in games where I'm an intel and all I can do is watch an Avatar'ed Naix or a Drow w/silence destroy me, I'd be more then willing to pay 3k for the original Blink Dagger.
Edited by wussyib, 15 August 2008 - 10:53 AM.