QUOTE(Dark Rogue @ Jul 30 2008, 06:17 PM)
It's good, but Drunken-Haze based spells would also be affected. Balanar's Crippling Fear is based on Drunken Haze, and Jakiro's Dual Breath is based of Breathe Fire. I mean, how can Fear and a Fire/Ice breath cause something to ignite? :S
This is more technical part, what is merely a matter of time. I remember that someone had suggested "-OMG" mode, when almost all spells are randomed over different heroes (like Pudge's Meathook given to Void and so on). Such thing would require really LOTS OF WORK, but the suggestion was accepted despite the fact that it is so complicated. Now these combos, of what i suggest, are possible, and THE MAJOR IDEA BEHIND IT IS TO CREATE POSSIBILITY TO IMPROVE THE TEAMWORK (more balance thus), IF THERE IS SOME CERTAIN LACK (like tanks vs supporters), OR TO CREATE DISPELLING/REINFORCING ABILITIES BY COMBINING THE DIFFERENT SPELLS FROM DIFFERENT HEROES.
Once again it is not only about Drunken Haze followed by Breathe of Fire, but about many other different spells. We need here a serious BRAINSTORMING for!!!!
- Think about it, many players speak of unbalanced game, that balance is never going to be reached (nor with my suggestion), but what we try to do is to get as close as possible to that "balance" (my suggestion is supposed to be such a step)!!! But the game turns really unbalanced out when there is a serious deviation in hero types between both groups (for example, the one group chooses only tanks and the other only supporters, in a later game to bring down one tank, the second team will have to use more then average of their efforts). For this reason making combos between heroes might be really helpful, it will also lead to more unbalancing but this chance shall become smaller, because it happens not often (mostly in pub) when teams try to choose stronger heroes then their opponents do! Nowadays, most players play mode such as -AR(em), -RD(em), -SD(em) and lesser -AP(em). The players get more advanced in DOTA and they look for more challenge, by giving the "faith" a chance to decide for them which hero they should play!
QUOTE(GreatOnee @ Jul 30 2008, 06:02 PM)
You can't expect much of accepting changes from dota community, it's very hard to get them to change something completely new.Like your suggestion, of between hero combos, it would require very much work, and if turned on a large scale I'm thinking of, a real balancing nightmare, but I'd love to do it, i have ideas to make separate heroes have different types of attack, but this is arcade, and you can't expect everything to be done as realistically as possible....
Agree with that GreatOnee, however we must try, by giving arguments why it shall be implemented (also not forgetting the negative sides of it). A lot of work it will require, but as i have mentioned it above, someone had suggested -OMG mode and it was accepted (also by me
). So why is this possibility of combos between heroes is not acceptable?!ONCE AGAIN I'LL GIVE HERE A LINK TO THE DISCUSSION OF THIS PROBLEM IN ANOTHER TOPIC, PLEASE VISIT IT ANDLEAVE SOME COMMENTS DISCUSSION TOPIC
Edited by Ravernomus, 31 July 2008 - 01:34 AM.