Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.
Level 1 - 15 damage/second, lasts 10 seconds.
Level 2 - 15 damage/second, lasts 15 seconds.
Level 3 - 20 damage/second, lasts 20 seconds.
Level 4 - 25 damage/second, lasts 25 seconds.
Cooldown: 25/20/15/10 seconds.
Level 1: 75 mana, 25 sec cooldown.
Level 2: 85 mana, 20 sec cooldown.
Level 3: 95 mana, 15 sec cooldown.
Level 4: 105 mana, 10 sec cooldown.
New Battle Hunger
Axe's voracity for battle numbs him to pain as he races towards death.
Level 1 - Regenerates 19 hit points per second, increases move speed by 3%, lasts 6 seconds.
Level 2 - Regenerates 20 hit points per second, increases move speed by 5%, lasts 9 seconds.
Level 3 - Regenerates 21 hit points per second, increases move speed by 7%, lasts 12 seconds.
Level 4 - Regenerates 22 hit points per second, increases move speed by 9%, lasts 15 seconds.
Cooldown: 20 seconds.
Level 1: 80 mana, 20 sec cooldown.
Level 2: 100 mana, 20 sec cooldown.
Level 3: 120 mana, 20 sec cooldown.
Level 4: 140 mana, 20 sec cooldown.
As I'm sure many of you can calculate yourselves, the heal offers 114/180/252/330 hp respectively. When calculating the numbers, I slated them against Purify which offers more hp at higher levels (90/180/270/360), more reliability (instantaneous), damage, and lower CD (12 seconds) offset by a higher mana cost (100/120/140/160 on a hero that uses more mana buffs in their item build). Therefore I don't think the extra move speed makes this skill unbalanced (I realize both heroes have different roles, but I'm just trying to gauge the overall power of this skill).
Reason for the change:
As many of you may agree; save pubs, battle hunger is often replaced by stats.
This change provides synergy with Berserker's Call with the extra survivability while being attacked, as well as chasing heroes to use Call since call has such a short CD and can often be used more than once in a fight. It also provides synergy with Culling Blade given the increased move speed and short range of Culling Blade.
Since common item builds for Axe often include hp regen items, this change would reinforce his item build as well.
Let me know what you think, and please post your reasoning whether you like the idea or not. I would say vote on the concept rather than the numbers, but I don't think that actually happens so I tried to make it as balanced as I could. Still though, everything is subject to change.