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Using your hero to its full potential


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#41 Joeythegrape

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Posted 30 September 2008 - 12:53 PM

This should really be moved to the guide section cuz its one of the most helpful guides i've seen in awhile.

if not it should be pinned..

#42 broodstar258

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Posted 30 September 2008 - 01:50 PM

QUOTE(m0rph1ing @ Sep 30 2008, 04:42 PM) View Post

The point is to take advantage of the opponent's reaction time and delay to get off a couple attacks before they move.  Of course you would stun once they start to back off.  The key is to maximize your element of surprise by approaching in fog and getting in those extra attacks before the enemy realizes he is being ganked.  Then you stun.

you've totally cleared this up

reitering what was stated in the first post

you're apparently either blind or english is your 9th language

#43 totallnewbie

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Posted 30 September 2008 - 05:58 PM

QUOTE(broodstar258 @ Sep 30 2008, 01:50 PM) View Post

you've totally cleared this up

reitering what was stated in the first post

you're apparently either blind or english is your 9th language


Not exactly sure what you are referring to, m0rphl1ing's posts made perfect sense.

There is no tradeoff between physical attacks and a second stun.

#44 Pillowphile

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Posted 30 September 2008 - 07:05 PM

Didn't know that using waypoint would do so much, I would try that sometimes later. Thanks!

#45 broodstar258

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Posted 01 October 2008 - 11:09 AM

if you stun first thing instead of waiting for them to run you have a higher chance you get a second stun off (as its cooling down) b/c less time for teamamtes to arrive/etc

am i like blind and not seeing something here

you save 2 hits vs 2 seconds (enough time for an ally tp)

for ex sometimes you use finger on a 200hp hero instead of saving up for another impale because if you're too deep in enemy territory you want to minimize chances of a counter gank

fuck efficiency

w/e ill just drop it since only pros worry about this hsit

Edited by broodstar258, 01 October 2008 - 12:03 PM.


#46 totallnewbie

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Posted 01 October 2008 - 09:20 PM

QUOTE(broodstar258 @ Oct 1 2008, 12:09 PM) View Post

if you stun first thing instead of waiting for them to run you have a higher chance you get a second stun off (as its cooling down) b/c less time for teamamtes to arrive/etc

No you don't, the chances of landing a second stun is the same. If you hit once and stun instantly after, the opponent has not moved. He will not be any further away than if you stunned first. I'm saying that you can squeeze in 1 or 2 hits prior to stunning, depending on how fast your opponent reacts.

If you understand my SA example, the same concept applies. You break invisibility with a hit because you are able to do so without taking any punishment.

#47 flemeister

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Posted 01 October 2008 - 10:33 PM

QUOTE(broodstar258 @ Oct 2 2008, 05:09 AM) View Post
w/e ill just drop it since only pros worry about this hsit

Lol? If it gets you a kill that otherwise would've escaped with 100hp, why wouldn't you do this little tactic? The pubs will honour you for your leetness, HONOUR YOU!!!

#48 m0rph1ing

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Posted 02 October 2008 - 12:41 AM

Broodstar is right about allies having extra time to arrive.  How much weight this carries is dependent upon if it's really early game when heroes have not chickened tp scrolls to them yet and how competitive the game is.

There are many factors to take into account when deciding whether to lead w/ attacks or stun, including whether the attacks will eliminate the need for the second stun and the chance of a enemy tp.  Under most circumstances, leading with attacks will pay off more often than leading with a stun.

#49 HI™AN

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Posted 04 October 2008 - 04:28 PM

Thanks for the very informative and insightful article totallnewbie..

smile.gif

#50 Shengar

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Posted 04 October 2008 - 06:22 PM

This guide belong in premium guides

#51 mrxexellent

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Posted 04 October 2008 - 07:00 PM

cool thx man, i never knew u could use shift + tango lol or shift + sheep stick

#52 Lurker101

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Posted 04 October 2008 - 11:37 PM

I nver knew about that shift+tango and all the other stuff. Great guide, it can really help and player at any lvl to play better.  cool.gif


I played since v5.84 lol [font=Fixedsys]

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Edited by Lurker101, 04 October 2008 - 11:39 PM.


#53 Cyberork

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Posted 05 October 2008 - 12:25 AM

Great job; I always wanted to make a guide like this but never took the time to. =D



#54 zathroth

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Posted 05 October 2008 - 01:16 PM

Gief Sticky...
Awesome guide, well written, elaborate.

#55 nekdolan

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Posted 16 October 2008 - 03:55 PM

A bit low on pictures, but great guide. Can't add anything, since I usually find something new every time I re-read it  smile.gif .

#56 Eozm

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Posted 22 October 2008 - 04:00 AM

Great work! biggrin.gif I'm impressed as always. Anyways, under command of The Hungry Hungarian Hamster, I comment that: this guide is pretty much flawless as I too find something new everytime I re-read it. laugh.gif

Edited by Eozm, 22 October 2008 - 08:00 AM.


#57 Anuduras

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Posted 17 November 2008 - 07:17 PM

it depends on the number of ppl withyou and who they are. if u have vs and sk tell sk to stun first and hit hit hit hit then stun etc.

#58 TheTerrorOfDeath

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Posted 17 November 2008 - 11:56 PM

Dear totallnewbie,

It has been almost one year since I have first started reading your Anti-mage guide. At first i didn't really understand your mindgames but simply as i played more and i more I just see the beauty of your strategy now.

Nice guide man!

#59 NaiXing

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Posted 18 November 2008 - 12:10 AM

Well written and very helpful guide

One note though: you should mention @ shift-queing of TP section that it no longer works in 6.56 and newer. If you do that in 6.56 it will cancel out the TP, but it works in older versions.

#60 Beast_Pete

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Posted 19 November 2008 - 05:06 AM

Premiumed.




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