The Art Of DotA by fat404
Posted 11 June 2009 - 05:50 PM
Posted 28 June 2009 - 05:17 AM
If you know where your opponents are/what they can do, you can pick your battles accordingly and come out victorious
Posted 02 July 2009 - 01:24 AM
Posted 02 July 2009 - 01:30 AM
I found none of this useful, but I am sure people are able to find ways to integrate such advice into the every day DotA game.
Posted 21 July 2009 - 06:29 AM
Posted 13 August 2009 - 08:26 PM
Hit the ranged creep once, so that it's hp is low enough for the spell to kill it, wait for your creeps to bring one of your opponents melee creeps to low enough hp so that the spell will kill it, then fire the spell so that it kills both creeps, and harrasses your opponent at the same time.
The laning phase could have used a section to explain using your spells properly in lane. Here's another example. Say you are playing morphling. If there is one creep between your creep wave and your opponent, wait untill the creeps hp is low enough so that waveform will kill it. Wave through the creep, and behind your opponent, letting your creeps and yourself get in hits on him.
You should also include a section on creep blocking. Regardless, very nice guide and it definately deserves 5 stars.
Edited by Murdock_, 13 August 2009 - 08:28 PM.
Posted 05 October 2009 - 03:05 AM
You should add stuff about ganking and details of a support hero
I liked everything else
But I'm sure your brother could have written a better guide
Posted 21 October 2009 - 09:09 PM
It's a pretty good guide, but most people would be inclined to skip a lot of it, as lots is just common sense.
p.s. the quote is 'the pen is mightier than the sword', but yours works too.
Posted 12 November 2009 - 03:21 PM
Posted 18 November 2009 - 03:05 AM
beautiful guide, very detailed and articulate.
Indeed a premium
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