CHANGE LOG
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INTRODUCTION
Summon Chammer, the Dark Rogue

(in-game)
Chammer served his Orc Leader as a blacksmith before the War of the Magi started, his name originating from the mighty hammer he wields in battle. The Scourge had vanquished his family, and the survivors of the war fled to the forests. He became proficient in the art of war, counter-attacking in different ways in the midst of battle. He also strengthens himself through weakening others, binding them with chains and leaving them to their demise as he travels between rally points he has set up around the battlefield. The Scourge shall fear this orc, for he controls the war zone and its aftermath.

(in-game)
Strength: 24 + 2.9 (Primary)
Agility: 21 + 2.0
Intelligence: 17 + 1.6
Learns Retaliate, Berserk, Bind and Rally Point
Attack range of 125 (Melee)
Movement speed of 315
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HERO REASON
I need an anti-carry so bad. This Hero has a unique way of doing it, binding them with chains, teleporting between rally points to scout and kill, disabling carries and empowering himself in the process.
He's a unique Hero, and I like him.
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HERO INFORMATION
Affiliation: Sentinel
Role: Anti-Carry
Theme: Dark Rogue
Chammer, Dark Rogue
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HERO ABILITIES



(all in-game)
Retaliate
Respond to battle situations in different ways (Attack-Defend-Counter), be it ordering his animal to attack, increasing defenses, or counter-attacking. Changes every 10 seconds with a 5 second duration and 35 second cooldown.
Level 1 - Attack reduces Armor by 2 then deals 50 physical damage. Defend returns 25 damage. Counter increases AS and MS by 10%.
Level 2 - Attack reduces Armor by 4 then deals 100 physical damage. Defend returns 50 damage. Counter increases AS and MS by 20%.
Level 3 - Attack reduces Armor by 6 then deals 150 physical damage. Defend returns 75 damage. Counter increases AS and MS by 30%.
Level 4 - Attack reduces Armor by 8 then deals 200 physical damage. Defend returns 100 damage. Counter increases AS and MS by 40%.
This is quite simple. The first skill changes every 10 seconds (Attack --> Defend --> Counter --> Attack). Using what skill is currently displayed has different effects. So you have better time your battles right.
Attack reduces Armor for 5 seconds and deals physical damage.
Defend blocks a certain amount of damage for 5 seconds (Centaur Warchief style, because if I make it like Blade Mail it will counteract with Berserk).
Counter increases AS and MS for 5 seconds.
Ability Type: Active Unit Targeting (Attack) / Active Instant (Defend/Counter)
Range: Attack - 125
Damage Type: Physical
Cooldown: 35 seconds
Mana Cost: 90/100/110/120 mana
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(in-game)
Berserk
Transers a certain amount of damage and Armor from an enemy to Chammer. Lasts 5 seconds.
Level 1 - 15% damage transfer, 2 Armor.
Level 2 - 30% damage transfer, 4 Armor.
Level 3 - 45% damage transfer, 6 Armor.
Level 4 - 60% damage transfer, 8 Armor.
Reduces a target's damage by an amount, and then increases Chammer's damage by the same amount. This allows negative Armor, too.
Effective against units with high damage and Armor.
Ability Type: Active Unit Targeting
Range: 500
Cooldown: 17 seconds
Mana Cost: 75 mana
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(in-game)
Bind
Binds an enemy to Chammer's chains, dealing large damage over time if the target goes beyond 600 range. Lasts 6 seconds.
Level 1 - 25 damage per second.
Level 2 - 50 damage per second.
Level 3 - 75 damage per second.
Level 4 - 100 damage per second.
This goes well for carries who usually have large MS or are constantly moving around hunting weaker INT Heroes. It also keeps them within Chammer's mighty rampage. It has a short range, though.
Works well with Ultimate, too.
Ability Type: Active Unit Targeting
Damage Type: Physical
Range: 125
Cooldown: N/A
Mana Cost: N/A
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(in-game)
Rally Point
Sets up a rally point. Chammer can teleport there if he is within range of another rally point, dealing damage on the departure and arrival locations. The rally points are invulnerable. New rally points remove old ones.
Level 1 - Up to 2 rally points with 450 AoE, 100 damage.
Level 2 - Up to 3 rally points with 450 AoE, 200 damage.
Level 3 - Up to 4 rally points with 450 AoE, 300 damage.
Let's see, you set up an uncounterable rally point with a vision of 450 AoE from the center. If you are inside another rally point, you can teleport there, dealing damage on departure and arrival locations.
Comes in handy when roaming, defending, scouting, pushing, and just plain messing with Bind. Note that teleporting has a short cast time.
Ability Type: Active Location Targeting
Damage: Physical
Cooldown: 60 seconds
Mana Cost: 100 mana
Edited by Thoth-, 09 May 2009 - 07:15 PM.