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[CLOSED][Skill Remake] Battle Hunger


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Poll: Battle Hunger Remake (9 member(s) have cast votes)

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#1 stygia

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Posted 02 October 2007 - 09:35 AM

Old:

Battle Hunger

Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit.

Level 1 - 15 damage/second, lasts 10 seconds.
Level 2 - 15 damage/second, lasts 15 seconds.
Level 3 - 20 damage/second, lasts 20 seconds.
Level 4 - 25 damage/second, lasts 25 seconds.

Cooldown: 25/20/15/10 seconds.

Level 1: 75 mana, 25 sec cooldown.
Level 2: 85 mana, 20 sec cooldown.
Level 3: 95 mana, 15 sec cooldown.
Level 4: 105 mana, 10 sec cooldown.

New:

Battle Hunger

Afflicts a target with a terrible killing hunger. That unit will be forced to attack Mogul Kahn and will take damage per second until that unit can deal a certain amount of damage to him.

Level 1 - 30 damage/second, lasts 3 seconds,dispels when Mogul Kahn has received 50 damage.
Level 2 - 40 damage/second, lasts 4 seconds,dispels when Mogul Kahn has received 100 damage.
Level 3 - 50 damage/second, lasts 5 seconds,dispels when Mogul Kahn has received 200 damage.
Level 4 - 60 damage/second, lasts 6 seconds,dispels when Mogul Kahn has received 300 damage.

Cooldown: 30/25/20/15 seconds.

Level 1: 75 mana, 30 sec cooldown.
Level 2: 85 mana, 25 sec cooldown.
Level 3: 95 mana, 20 sec cooldown.
Level 4: 105 mana, 15 sec cooldown.


Err....Just comment if you want....all criticisms accepted  happy.gif
just....tell me and not rtd at once pls...

#2 Surrounded

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Posted 02 October 2007 - 09:44 AM

The current battle hunger is horrible, but suggesting a 2nd skill that forces opponents to attack axe is lol. Really lol.

T-D.

#3 tak3shiro

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Posted 02 October 2007 - 10:33 AM

The problem is that this skill can be abused way too easily.  If you're saying it's a forced attack, axe can run away forcing the other player to simply run strait into whatever trap is waiting.

#4 CrystalAssassin

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Posted 02 October 2007 - 11:18 AM

Agree with above people.

Besides its fun to own pubbies with battle hunger.

#5 stygia

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Posted 02 October 2007 - 11:29 AM

I see...ty for the comments...

#6 Jenova-

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Posted 02 October 2007 - 03:50 PM

QUOTE(tak3shiro @ Oct 2 2007, 03:33 PM) View Post

The problem is that this skill can be abused way too easily.  If you're saying it's a forced attack, axe can run away forcing the other player to simply run strait into whatever trap is waiting.


You can already do that with Berserker's Call (and even worse if you have a Blink Dagger).

I have a doubt, as the tooltip sounds funny:

"That unit will be forced to attack Mogul Kahn"

Does that mean that this will have a Taunt effect like Berserker's Call has? If so, it might be overkill, but if not then it isn't that of a bad idea.

#7 iameric

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Posted 02 October 2007 - 05:51 PM

The abuse can be fixed by making the casting range to a minimum number, which should be about 300 range? This will allow a ranged hero to throw in 3-4 hits before he gets in good range, and if its a zeus, then BAM, 1-2 shots and its gone.

It doesn't necessarily forces the enemy to attack you, but more of a taunt/intimidation.

#8 stygia

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Posted 02 October 2007 - 09:01 PM

So if I change the ability taken from berserker's call this will be viable?

#9 Welf

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Posted 03 October 2007 - 08:12 AM

So in other words, this can"t be dispelled unless the Axe wants to?
I mean, he can just cast it and hug nearest tower... Stupiiiiid.

#10 ChaseSnarl

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Posted 03 October 2007 - 08:50 AM

Doesnt synergize with him, usually you hunger someone and try to intimidate him

For someone who tank this skill is just sooo useless BH is already weak in a clash this just made it worst

and the original skill is way better than this

#11 superxerO

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Posted 03 October 2007 - 09:29 AM

he already has berserker's call. i dont see the need for this.




null

#12 Legacy_Tangent

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Posted 14 August 2008 - 05:58 AM

300 damage is an absurd amount for, say lich to overcome. Axe could just move back and pull lich into towers/heroes/creeps.

#13 Cigaro

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Posted 17 April 2009 - 02:18 AM

Thread starter: At this point, your suggestion has either received less than 60% positive votes or will not be able to reach that ratio at a total of 15 votes. Seeing as how this rating is a reflection of the community's opinion regarding the viability of your suggestion, I'm afraid this particular proposal isn't quite ready for DotA yet. If you belive this idea is worth a second chance, I advise you to rethink it as a whole. Reposting it without fundamental modifications would serve little if any purpose - it will just be as badly received by the community as this one has. Anyhow, good luck with your future suggestions!

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