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Nerfing Bloodstone

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Posted 02 May 2009 - 09:59 PM

After careful deliberation and countless number of games, I've come to the conclusion that Bloodstone needs a tiny nerf.  I believe that, once you get to enough charges, it becomes too imbalanced.  In order to fix this problem, I think there is an easy solution.

Make it just like Nevermore's souls and cut the amount of charges when you die by half.

For instance: if you have 12 charges, and you die, you simply revive with only 6 charges.

The only problem here would be with odd number of charges.  Now.. the fix to that could be:

Every time you kill a hero, charges go up by 2.  But obviously, the regen rate of health/mana would be cut into half from 2hp/mana per sec to 1hp/mana.  So every time you kill a hero, there will be an even number of charges, thus when dying, you can have an even number of charges at any time.


#2 Jenova-


    ^ Fucking Talented

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Posted 02 May 2009 - 10:14 PM

Triple posted thread, closed.

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