Jump to content


Nerfing Bloodstone


  • This topic is locked This topic is locked
1 reply to this topic

#1 BLACKJACK-21

BLACKJACK-21

    Newbie

  • Members
  • Pip
  • 17 posts
  • Bnet Name:B.Money
  • Bnet Realm:Azeroth

Posted 02 May 2009 - 09:59 PM

After careful deliberation and countless number of games, I've come to the conclusion that Bloodstone needs a tiny nerf.  I believe that, once you get to enough charges, it becomes too imbalanced.  In order to fix this problem, I think there is an easy solution.

Make it just like Nevermore's souls and cut the amount of charges when you die by half.

For instance: if you have 12 charges, and you die, you simply revive with only 6 charges.

The only problem here would be with odd number of charges.  Now.. the fix to that could be:

Every time you kill a hero, charges go up by 2.  But obviously, the regen rate of health/mana would be cut into half from 2hp/mana per sec to 1hp/mana.  So every time you kill a hero, there will be an even number of charges, thus when dying, you can have an even number of charges at any time.

Thoughts?



#2 Jenova-

Jenova-

    ^ Fucking Talented

  • Forum Leaders
  • 6922 posts
  • Bnet Name:Jenova-
  • Bnet Realm:Azeroth
  • Potential:CGR

Posted 02 May 2009 - 10:14 PM

Triple posted thread, closed.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users