Damage per degree turned
Posted 12 December 2009 - 12:12 PM
I have this concept about a hero that has this passive called "SPIRAL EDGE".
What this skill does is that it imparts a debuff that causes a unit to take damage based on how many degrees it has turned (like 0.25 damage per 1 degree or 22.5 damage per 90 degrees).
Is it possible to code that in DotA or Warcraft?
I dont use world editor, or do programming or such...
And so i need help.
And also i dont know wether to post this in mechanics or programmers corner...
Thanks a bunch to those who have answers
Posted 14 December 2009 - 12:23 AM
Can you please elaborate on that?
and also is it possible to convert a stun into a spinning disable?
like instead of a 1 second stun it'll be a 360-degree spin over 1 second?
It's my suggestion's synergy i suppose.
Posted 14 December 2009 - 06:49 AM
check the facing angle, store it and check it x time later to deal damage. That's the most simple way to check it, otherwise you could check whenever a unit is issued an order and if the unit got this buff that deals damage then just deal the damage when the unit moves/changes facing angle
AND it wouldn't look good, a 360 deegre spin over 1 second would look like poop bcuz it's ugly. wtf, he rotates, so?
Posted 20 December 2009 - 06:51 PM
Posted 21 December 2009 - 05:25 AM
Posted 21 December 2009 - 04:02 PM
Posted 25 December 2009 - 06:26 PM
SPIRAL EDGE [passive]
-Target takes damage based on degree turned
HELIX CHARGE [active, targeted]
-deals damage and spins the target on the spot for 0.5 seconds per 360 degrees rotated
see the synergy? can the spin work as a disable?
Posted 26 December 2009 - 07:38 PM
Posted 27 December 2009 - 11:23 AM
Posted 29 December 2009 - 08:06 AM
Posted 31 December 2009 - 01:18 AM
Edited by kzzrt23, 31 December 2009 - 01:20 AM.
Posted 31 December 2009 - 06:05 AM
yes, it's possible, just;
check the facing angle, store it and check it x time later to deal damage.
Basically you want a periodic timer that checks it every 0.01 seconds, compares current angle with last stored angle and apply damage. Still a very poor skill idea IMO.
Posted 31 December 2009 - 05:43 PM
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