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[CLOSED][STR-SENT] Chammer, the Dark Rogue


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Poll: CHAMMER THE SOOPER IMBA DARK ROGUE (6 member(s) have cast votes)

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#1 Thoth-

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Posted 09 May 2009 - 04:16 AM

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CHANGE LOG

May 9, 2009
• Posted the Hero Suggestion.

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INTRODUCTION

Summon Chammer, the Dark Rogue

IPB Image
(in-game)

Story


Chammer served his Orc Leader as a blacksmith before the War of the Magi started, his name originating from the mighty hammer he wields in battle. The Scourge had vanquished his family, and the survivors of the war fled to the forests. He became proficient in the art of war, counter-attacking in different ways in the midst of battle. He also strengthens himself through weakening others, binding them with chains and leaving them to their demise as he travels between rally points he has set up around the battlefield. The Scourge shall fear this orc, for he controls the war zone and its aftermath.


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(in-game)

Strength: 24 + 2.9 (Primary)
Agility: 21 + 2.0
Intelligence: 17 + 1.6

Learns Retaliate, Berserk, Bind and Rally Point

Attack range of 125 (Melee)
Movement speed of 315

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HERO REASON

I need an anti-carry so bad. This Hero has a unique way of doing it, binding them with chains, teleporting between rally points to scout and kill, disabling carries and empowering himself in the process.

He's a unique Hero, and I like him.

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HERO INFORMATION

Affiliation: Sentinel
Role: Anti-Carry
Theme: Dark Rogue

Chammer, Dark Rogue

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HERO ABILITIES

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(all in-game)

Retaliate

Respond to battle situations in different ways (Attack-Defend-Counter), be it ordering his animal to attack, increasing defenses, or counter-attacking. Changes every 10 seconds with a 5 second duration and 35 second cooldown.

Level 1 - Attack reduces Armor by 2 then deals 50 physical damage. Defend returns 25 damage. Counter increases AS and MS by 10%.
Level 2 - Attack reduces Armor by 4 then deals 100 physical damage. Defend returns 50 damage. Counter increases AS and MS by 20%.
Level 3 - Attack reduces Armor by 6 then deals 150 physical damage. Defend returns 75 damage. Counter increases AS and MS by 30%.
Level 4 - Attack reduces Armor by 8 then deals 200 physical damage. Defend returns 100 damage. Counter increases AS and MS by 40%.

This is quite simple. The first skill changes every 10 seconds (Attack --> Defend --> Counter --> Attack). Using what skill is currently displayed has different effects. So you have better time your battles right.

Attack reduces Armor for 5 seconds and deals physical damage.
Defend blocks a certain amount of damage for 5 seconds (Centaur Warchief style, because if I make it like Blade Mail it will counteract with Berserk).
Counter increases AS and MS for 5 seconds.


Ability Type: Active Unit Targeting (Attack) / Active Instant (Defend/Counter)
Range: Attack - 125
Damage Type: Physical

Cooldown: 35 seconds
Mana Cost: 90/100/110/120 mana

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IPB Image
(in-game)

Berserk

Transers a certain amount of damage and Armor from an enemy to Chammer. Lasts 5 seconds.

Level 1 - 15% damage transfer, 2 Armor.
Level 2 - 30% damage transfer, 4 Armor.
Level 3 - 45% damage transfer, 6 Armor.
Level 4 - 60% damage transfer, 8 Armor.

Reduces a target's damage by an amount, and then increases Chammer's damage by the same amount. This allows negative Armor, too.

Effective against units with high damage and Armor.


Ability Type: Active Unit Targeting
Range: 500

Cooldown: 17 seconds
Mana Cost: 75 mana

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IPB Image
(in-game)

Bind

Binds an enemy to Chammer's chains, dealing large damage over time if the target goes beyond 600 range. Lasts 6 seconds.

Level 1 - 25 damage per second.
Level 2 - 50 damage per second.
Level 3 - 75 damage per second.
Level 4 - 100 damage per second.

This goes well for carries who usually have large MS or are constantly moving around hunting weaker INT Heroes. It also keeps them within Chammer's mighty rampage. It has a short range, though.

Works well with Ultimate, too.


Ability Type: Active Unit Targeting
Damage Type: Physical
Range: 125

Cooldown: N/A
Mana Cost: N/A

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IPB Image
(in-game)

Rally Point

Sets up a rally point. Chammer can teleport there if he is within range of another rally point, dealing damage on the departure and arrival locations. The rally points are invulnerable. New rally points remove old ones.

Level 1 - Up to 2 rally points with 450 AoE, 100 damage.
Level 2 - Up to 3 rally points with 450 AoE, 200 damage.
Level 3 - Up to 4 rally points with 450 AoE, 300 damage.

Let's see, you set up an uncounterable rally point with a vision of 450 AoE from the center. If you are inside another rally point, you can teleport there, dealing damage on departure and arrival locations.

Comes in handy when roaming, defending, scouting, pushing, and just plain messing with Bind. Note that teleporting has a short cast time.


Ability Type: Active Location Targeting
Damage: Physical

Cooldown: 60 seconds
Mana Cost: 100 mana

IPB Image
(in-game)

Traverse

Teleports to another rally point if he inside the AoE of one. Can teleport to same rally point.

Level 1 - 3 second cast time.
Level 2 - 2 second cast time.
Level 3 - 1 second cast time.

Woosh.

Ability Type: Active Rally Point AoE Targeting
Range: 99999

Cooldown: 45 seconds
Mana Cost: 75 mana

Edited by Thoth-, 09 May 2009 - 07:15 PM.


#2 Dark Rogue

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Posted 09 May 2009 - 04:38 AM

As was to be expected. But, Dark Rogue doesn't really say strength as much as agility.

#3 Thoth-

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Posted 09 May 2009 - 04:30 AM

It's just a name. Rogue doesn't necessarily mean a thief of sorts, he could just be a berserked fool.

QUOTE
  • (of an animal) having an abnormally savage or unpredictable disposition, as a rogue elephant.
  • no longer obedient, belonging, or accepted and hence not controllable or answerable; deviating, renegade: a rogue cop; a rogue union local.

Edited by Thoth-, 09 May 2009 - 04:45 AM.


#4 Dark Rogue

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Posted 09 May 2009 - 04:42 AM

How, DARE you?! Still, Rogue usually gets people thinking of an agile killer.

#5 Thoth-

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Posted 09 May 2009 - 04:50 AM

He is an agile killer, just not AGI. Could use a review from a famous judge such as you, though. What can you say?

#6 Chammer

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Posted 09 May 2009 - 04:58 AM

the fuck

#7 Thoth-

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Posted 09 May 2009 - 04:50 AM

QUOTE
Chammer served his Orc Leader as a blacksmith before the War of the Magi started, his name originating from the mighty hammer he wields in battle.


#8 MiranaPotM

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Posted 09 May 2009 - 05:04 AM

haha a combo of Chammy and Dark Rogue lol i like it

#9 Dark Rogue

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Posted 09 May 2009 - 05:24 AM

Skill 1: Don't make it constantly shift between the three. Just make the three exist all at once. Like Shadowraze. Also, Retaliate -> Battle Position: Aggressive/Defensive/Passive.
Skill 2: Well, another armor/damage boosting skill. One is enough I'd say, so rework this.
Skill 3: This - I like. Seems like it'll be a blast to use, but increase the duration, and make the damage mixed (50-100-150-200 DPS).
Ultimate: Kinda interesting. But, I'd say this needs a complete remake, just like Berserk.
Synergy: Hm... I see no synergy other than making all spells deal physical damage (which is forced).

Btw, ultimate should be "It's Chamma' time!" laugh.png

#10 Fading Light

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Posted 09 May 2009 - 06:23 AM

tup.gif this forum crew is mad frustrated.gif

Edited by Fading Light, 09 May 2009 - 06:30 AM.


#11 Chammer

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Posted 09 May 2009 - 12:29 PM

QUOTE(Fading Light @ May 9 2009, 03:23 PM) View Post

tup.gif this forum crew is mad frustrated.gif


tup.gif

I want this hero to be implemented. I could care less about the skills tho.

which of u fuckers td'd me sad.gif

Edited by Chammer, 09 May 2009 - 05:28 PM.


#12 Thoth-

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Posted 09 May 2009 - 07:07 PM

QUOTE(Dark Rogue @ May 9 2009, 09:24 PM) View Post

Skill 1: Don't make it constantly shift between the three. Just make the three exist all at once. Like Shadowraze. Also, Retaliate -> Battle Position: Aggressive/Defensive/Passive.
Skill 2: Well, another armor/damage boosting skill. One is enough I'd say, so rework this.
Skill 3: This - I like. Seems like it'll be a blast to use, but increase the duration, and make the damage mixed (50-100-150-200 DPS).
Ultimate: Kinda interesting. But, I'd say this needs a complete remake, just like Berserk.
Synergy: Hm... I see no synergy other than making all spells deal physical damage (which is forced).

Btw, ultimate should be "It's Chamma' time!" laugh.png

Skill 1 is for a good early game. And you told you liked the shifting concept, which is what I'm doing here. I want it to stay, though.

Skill 2 is totally anti-carry. Though I can make it useful for allies in just a moment.

How can Skill 3 be anti-carry with mixed damage.  glare.gif

Well you can port him out while chaining, and this Ultimate has apparently no direct synergy except to bring him to battle faster than you can say IT'S CHAMMER TIME.




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