and made the triggers and variables and hashtables
managed the spill damage and if the damage was over the units max health
works great. but when the unit is hit too fast they gain health, and if there is a unit with the buff while the original is getting damaged the unit heals as well
my guess is the fact that the variables screw it up, but i need a wait for one of the set paths to activate if the damage is not fatal simply because the unit will heal before getting attacked resulting in loss of health if the unit has 400/400.
I can post the trigger if you need further information.
thanks ahead of time.
Edited by Devalut, 13 January 2010 - 07:44 AM.